The whole purpose of the Social Link at this point was to give considerable amounts of experience to newly-fused Personas and unlock new ones. The Social Link system was first introduced in Persona 3. In Persona 3 Portable and Persona 4 however, only Chihiro Fushimi, Akihiko Sanada, Ai Ebihara and Naoto Shirogane's Social Link can be reversed or broken through very specific and sometimes obvious dialogue choices, and Links can no longer be broken or reversed by not spending time with their respective characters. At some point a Social Link can even be broken, prohibiting the protagonist from fusing Personas from the respective Arcana. The reverse effect will also continue to last until the protagonist reconciles with them. In Persona 3, Social Links can be reversed if the protagonists do not spend time with the respective people holding the Link, end up booking two holiday invitations on one day, or give an improper answer during their conversations. By completing a Social Link, it unlocks the ultimate Persona of that Arcana. They were renamed Confidants in Persona 5.Įach Social Link represents a single Arcana, and raising a particular Social Link increases the experience bonus the protagonists receive when they fuse Personas of that Arcana. Links and known as Community (コミュニティ, Komyuniti) ? in the Japanese versions and often abbreviated as "Commu" (コミュ, Komyu) ?, are an important gameplay mechanic that appears in Persona 3 and Persona 4. The protagonist ranking up the Priestess Social Link in Persona 3.
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